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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Viewport render and 2D zoom

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Message 1 of 6
BrianHanke
473 Views, 5 Replies

Viewport render and 2D zoom

Howdy, is there a way to get the Arnold viewport render to respect 2D zoom? The default here is for the top and bottom of the square frame to be cut off, so I used the 2D zoom tool to pull back. Arnold still renders the "full size" object, ignoring the zoom. Thank you!

 

2dzoom.png

5 REPLIES 5
Message 2 of 6
BrianHanke
in reply to: BrianHanke

Bump. Still curious if there's a workaround for this.

Message 3 of 6
lee_griggs
in reply to: BrianHanke

"The 2D Pan/Zoom feature does not render by default. To render the panned/zoomed view, you must enable the Render Pan Zoom attribute under the Camera Attribute EditorDisplay Options section, 2D Pan/Zoom subsection."

 

https://help.autodesk.com/view/MAYAUL/2023/ENU/index.html?guid=GUID-A7CAE8D4-B3B0-4FF8-8405-4DF3427A...

 

 

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 6
lee_griggs
in reply to: BrianHanke

2dpan_zoom.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 6
BrianHanke
in reply to: BrianHanke

Ah great, that works. Thanks Lee!

Message 6 of 6
andynyc
in reply to: BrianHanke

Also, just adding to @lee_griggs reply. Sometimes this doesn't work immediately if you've been rendering in the Arnold Render View without it (Render 2D Zoom) enabled. I've found that after enabling the Render 2D Zoom option that I then need to close the Arnold Render View, open it back up, and switch the camera dropdown to another camera and then back to the one I want to render.

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