USD+MaterialX GPU vs CPU rendering inconsistency

USD+MaterialX GPU vs CPU rendering inconsistency

RogerDass
Observer Observer
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Message 1 of 5

USD+MaterialX GPU vs CPU rendering inconsistency

RogerDass
Observer
Observer

Hello,

 

I have a test scene:
https://github.com/RogerDass/Usd-Mtlx-Example

The Readme explains the issue as well with images, but the UV coordinates in the USD model file don't seem to render properly in the GPU version of Arnold. The CPU renders correctly (notice the brass ball second from the front).

GPU:

Arnold_GPU_mtlx_usd.jpg

CPU:

Arnold_software_mtlx_usd.jpg

 

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Message 2 of 5

thiago.ize
Autodesk
Autodesk
Accepted solution

Thanks for the repro. We created internal ticket ARNOLD-13432 for fixing this.

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Message 3 of 5

RogerDass
Observer
Observer

Thanks for tracking this! How might I track the progress - is there a way?

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Message 4 of 5

RogerDass
Observer
Observer

A little more information:

- the UV coordinates do seem to work for the wood grain material below the brass ball. That image is RGB while the roughness map that isn't UV scaling correctly is a float.

 

- the sub-surface scattering is behaving differently, or maybe not working between CPU and GPU modes.

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Message 5 of 5

thiago.ize
Autodesk
Autodesk

That's an internal ticketing system and there's no way for you to track the progress until it's in a released build. The public release notes will include the ticket number.

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