Still working with the Toon shader and I know you can have one AOV with the RGBA and another one with just the contour line.
However, I wonder if there is any black magic where I could have and AOV with all the red edges, another one with the blue edges and so on. Is this me dreaming too much?
So from what I see, any custom AOV that I create with the contour filter, will pick all the edges in the scene. There is no way to isolate different toon shader edges. Would be nice having that control.
No, there's no way to do that, not without doing render layers (aka State Sets).
As soon as an AOV has the contour filter, the AOV gets all Toon info for all objects.
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