Toon Shader - edge to AOV based on colour

Toon Shader - edge to AOV based on colour

CiroCardoso3v
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Toon Shader - edge to AOV based on colour

CiroCardoso3v
Advisor
Advisor

Still working with the Toon shader and I know you can have one AOV with the RGBA and another one with just the contour line.

However, I wonder if there is any black magic where I could have and AOV with all the red edges, another one with the blue edges and so on. Is this me dreaming too much?

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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CiroCardoso3v
Advisor
Advisor

So from what I see, any custom AOV that I create with the contour filter, will pick all the edges in the scene. There is no way to isolate different toon shader edges. Would be nice having that control.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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Stephen.Blair
Community Manager
Community Manager

No, there's no way to do that, not without doing render layers (aka State Sets).

As soon as an AOV has the contour filter, the AOV gets all Toon info for all objects.



// Stephen Blair
// Arnold Renderer Support
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