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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Toon shader alpha channel in 3dsmax

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Anonymous
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Toon shader alpha channel in 3dsmax

Hello,
i'm looking for a way to have toon edge alpha channel (using the contour filter) + the whole object alpha in one render.
There was an answer for C4D but i don't have C4D, i can't open Peter's file : https://answers.arnoldrenderer.com/questions/6678/toon-shader-alpha-channel.html

As explained here for C4D : https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=71008418 , I try to understand how i can have a custom AOV with a contour filter setup and a RGB AOV in box filter in 3dsmax.

Thank you.

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Stephen.Blair
in reply to: Anonymous

You can't do the same thing in 3ds Max because MAXtoA doesn't allow you to have different filters for different AOVs...there's no UI for setting that up.



// Stephen Blair
// Arnold Renderer Support

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