Message 1 of 8
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
This is driving me crazy, when I adjust a texture file outside 3ds max, and then go back to 3ds max, it updates in the viewport, but in the render it doesn't update, it still renders the old one before I made the changes.
I even disabled the "auto convert textures" to TX and "use existing TX Textures" in Arnold render settings (under Textures), and it sitll doesn't work.
It's very frustrating, is it a bug?
P.s.: this problem doesnt exist when I use scanline render, so it's obviously related the TX files that Arnold create
Solved! Go to Solution.