Hello.
In the past, I used the physical material- cutout map slot with a color convert map to show / hide objects for rendering (in Arnold).
Now I only want to do this with the toon shader.
Is it possible to do that with the toon shader?
So hide in successive frams objects.
I need this for technical documentation (assembly instructions, ..)
What I have to do to implement this? Or is there a better solution?
thank you for your help
Hello.
In the past, I used the physical material- cutout map slot with a color convert map to show / hide objects for rendering (in Arnold).
Now I only want to do this with the toon shader.
Is it possible to do that with the toon shader?
So hide in successive frams objects.
I need this for technical documentation (assembly instructions, ..)
What I have to do to implement this? Or is there a better solution?
thank you for your help
Have you also tried adjusting the camera clipping planes?
Have you also tried adjusting the camera clipping planes?
I do not know, where can I find these?
Which settings do I have to make?
thx
I do not know, where can I find these?
Which settings do I have to make?
thx
Thanks, i think this settings are ok.
Thanks, i think this settings are ok.
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