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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Rendering ambient occlusion shader shadows as transparent

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Anonymous
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Rendering ambient occlusion shader shadows as transparent

I'm new to Arnold, is it possible to render ambient occlusion shader shadows as transparent (only black shadow parts without white opaque objects)? I've been looking into shadow matte, but to no avail.

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Anonymous
in reply to: Anonymous

1244-material.jpg

Probably something like this.

This gives a shadow on a transparent background.

Message 3 of 3
Anonymous
in reply to: Anonymous

Great! Didn't really understand how to use mix shader to accomplish this. It does exactly what I wanted, thanks a lot for your help!

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