Hi
I feel like this question has been asked and answered numerous times on these forums, but I'm still having trouble.
I am trying to rebuild my beauty pass using AOVs, comping in Nuke.
I render a Direct, Indirect, SSS, Specular, and Coat.
Using an Arnold standard material, my test beachball has a rough specular at 1.0, SSS at 1.0, Clearcoat at 1.0, and is being lit by an environment HDR map and a single point Arnold light.
I add them all together in Nuke (simple additive comp) and....it looks different from my beauty pass. Not very different, but different.
Does anyone know a good AOV workflow that rebuilds a beauty pass correctly, that gives me control of indirect, direct, specular (I can do without that one) clearcoat, and SSS?
Hi
I feel like this question has been asked and answered numerous times on these forums, but I'm still having trouble.
I am trying to rebuild my beauty pass using AOVs, comping in Nuke.
I render a Direct, Indirect, SSS, Specular, and Coat.
Using an Arnold standard material, my test beachball has a rough specular at 1.0, SSS at 1.0, Clearcoat at 1.0, and is being lit by an environment HDR map and a single point Arnold light.
I add them all together in Nuke (simple additive comp) and....it looks different from my beauty pass. Not very different, but different.
Does anyone know a good AOV workflow that rebuilds a beauty pass correctly, that gives me control of indirect, direct, specular (I can do without that one) clearcoat, and SSS?
Hi Matthew, from the AOV docs:
"Some example sets of additive AOVs for the full beauty AOV are:
There is also a section in this tutorial that covers it. It is in Photoshop but should translate to Nuke.
Hi Matthew, from the AOV docs:
"Some example sets of additive AOVs for the full beauty AOV are:
There is also a section in this tutorial that covers it. It is in Photoshop but should translate to Nuke.
Hi Matthew,
see if this template will help you
Hi Matthew,
see if this template will help you
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