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Problems exporting Arnold 3dsmax shaders to Maya

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Message 1 of 3
osukas
327 Views, 2 Replies

Problems exporting Arnold 3dsmax shaders to Maya

Hello, Im exporting a model from 3dsmax to Maya as .fbx

The artist told me to export the shader as a .ass
when i do it i get this warning, even when I used only Arnold maps

export_shader.png
maya import all the maps but the nodes are broken, so he has to reconnect it manually, for a small shader that isnt a problem, but for bigger one could be very messy. Is tehre somethign im doing wrong here?

thanks

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Message 2 of 3
CiroCardoso3v
in reply to: osukas

I did a quick test on my side. So in 3ds Max you export the material using the Archive tab

 

CiroCardoso3v_0-1700550777785.png

 

Then, in Maya if you go to the menu Arnold - Import Shaders

CiroCardoso3v_1-1700550812019.png

This is what I got

 

CiroCardoso3v_2-1700550829153.png

 

Lead Enviroment Artist @Axis Studios

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Ciro Cardoso

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Message 3 of 3
osukas
in reply to: osukas

wow thanks you a lot 😄

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