MaxToA, UV coordinates and Standard Volume

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11-19-2018
07:51 AM
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I would like to make a noisy volumetric torus in 3DS Max. The torus has UV coordinates which I would like to stretch a little bit to make it look like rotation. In the image below, on the left, I have applied a Standard Volume material and on the right, I have applied a Standard Surface material with the same noise map.
The left one seems to ignore the UV coordinates completely, I've tried changing the coordinate space between "object" and "uv" , and the mode between "vertex" and "scalar" without any help.