How would I use a map with the Hair Shader to create something similar to tiger stripes with Hair and Fur? I can't seem to get the shader to use the objects UVs. I can't find anything in the online documentation:
https://support.solidangle.com/display/A5AF3DSUG/Standard+Hair
Any ideas on what I'm missing?
Thanks
Solved! Go to Solution.
Solved by RGhost77. Go to Solution.
You can use undocumented data channels from H&F trough Arnold's "User Data RGB" shader. H&F export two RGB channels "root_colors","tip_colors" and float "opacity" channel (can be used trough "User Data Float" shader).
Check the screenshot:
Added as article with better description on my site : http://veda3d.com/arnold-with-hair-and-fur-modifier/
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