MaxtoA 1.2.9.17 does not render Bifrost Cache Mesh.

MaxtoA 1.2.9.17 does not render Bifrost Cache Mesh.

mikinik
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Message 1 of 11

MaxtoA 1.2.9.17 does not render Bifrost Cache Mesh.

mikinik
Contributor
Contributor

Hi guys. I see error [Arnold]: [BIFROST] Could not find component named 'volume'. How to fix it? Previous versions of MaxtoA work without errors.

941-03-copy.jpg

942-02-copy.jpg

3ds max 2022/ Windows 10
5950x / 64Gb / 2070sх2
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Accepted solutions (1)
2,147 Views
10 Replies
Replies (10)
Message 2 of 11

Anonymous
Not applicable

I have the same warning, but it renders fine with Arnold. 😉

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Message 3 of 11

mikinik
Contributor
Contributor

you are lucky!

3ds max 2022/ Windows 10
5950x / 64Gb / 2070sх2
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Message 4 of 11

Stephen.Blair
Community Manager
Community Manager

I don't repro with a basic fluid sim. Do you have a simple that scene that reproduces the problem?



// Stephen Blair
// Arnold Renderer Support
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Message 5 of 11

Sir_Render9000
Community Visitor
Community Visitor

I have the trial version of 3ds Max 2019, the cached mesh renders in scanline but not in arnold or art or activeshade

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Message 6 of 11

Anonymous
Not applicable

Doesn't work here also on 3ds max 2019, probably broken. Although it renders in art renderer.

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Message 7 of 11

Anonymous
Not applicable

i have full version. i give a 9000 dolar for 3ds max 2019 (because of fluid systems.)

But i cannot take a render arnold with bifrost. in a render fluids are invisible...:(((((( now i must to back vray or art render i hate this

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Message 8 of 11

Stephen.Blair
Community Manager
Community Manager

MAXtoA 2.0.937

Why not use Arnold Surface? (Cache Mesh worked too)

1856-maxtoa-20937-bifrost.jpg



// Stephen Blair
// Arnold Renderer Support
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Message 9 of 11

GutenBar
Enthusiast
Enthusiast

Same problem here.

1867-print.png

If I use ART or Scanline, its ok, but Arnold doesn't render the mesh, except if I choose any object type but Arnold Surface or Cache Mesh in Render As, inside Render Settings tab (Yes, I generated the mesh component and it is visible in my viewport).

I tried different materials and settings (Physical Material and Arnold Surface) unsuccessful.

Print screen attached.

I am using Max 2019.1, Arnold 2.0.937.

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Message 10 of 11

GutenBar
Enthusiast
Enthusiast
Accepted solution

I think we have a bug here. As I said, I can render if I use other render engines, but with Arnold, I only succeed when changing the XML decimal character, as say the suggestion that I received in the Autodesk forum:

"When running a simulation, Max creates an informational XML file in the root directory of your simulation, called SolveData.xml. (...) Apparently, there is a problem where it is confusing the decimal separator, causing your rendered scene to appear incorrect (...) My temporary fix is that after you perform a simulation, navigate to the folder containing your simulation, shown in the "Caching" tab of the fluids UI in "Final Path" i.e.:

E:\SimCache\Untitled\Liquid001\Solver01\

Open the SolveData.xml file in a text editor in this folder and you will see a line like this:

<Scale>0,025400</Scale>

Change the comma to a period:

<Scale>0.025400</Scale>

Re-save the file and you should be good to go. If you simulate again, you'll have to alter the file again."

1883-print2.png

This new attached print screen shows my new results. But when I recalculate the mesh, everything was ok.

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Message 11 of 11

mikinik
Contributor
Contributor

thank you!

3ds max 2022/ Windows 10
5950x / 64Gb / 2070sх2
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