Max Viewport not compatible with Standard Surface's Opacity?

Max Viewport not compatible with Standard Surface's Opacity?

ACCCC
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Max Viewport not compatible with Standard Surface's Opacity?

ACCCC
Advocate
Advocate

Not sure if i'm doing anything wrong or if this feature is simply not supported yet but i can't figure out why objects that have a material applied that makes use of transmission or opacity are not displayed properly in the max viewport.

Materials render fine so it's either some settings that i messed up or the support thats missing...

1429-test2.jpg

1430-test.jpg

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ACCCC
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Advocate

Any solution for this?

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Message 3 of 3

Anonymous
Not applicable

Viewport 2.0 settings - Performance - Transparency Algorithm - Alpha Cut.

Another gotcha!

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