Hi! I'm working on an interior scene, which I am not use to that much.. I'm using a skydome set to portal for interior only, and 3 Quad lights (portal) in front off my windows. everything looks very nice to me except the window's frame are all bleached out from the quad lights..I added a Arnold light filter (decay) on each quad, and even tried on the skydome, but it doesn't seems to work..anyone has a solution or workaround to avoid this issue?
Solved! Go to Solution.
Hi! I'm working on an interior scene, which I am not use to that much.. I'm using a skydome set to portal for interior only, and 3 Quad lights (portal) in front off my windows. everything looks very nice to me except the window's frame are all bleached out from the quad lights..I added a Arnold light filter (decay) on each quad, and even tried on the skydome, but it doesn't seems to work..anyone has a solution or workaround to avoid this issue?
Solved! Go to Solution.
The easiest way is to clamp the highlights in the exposure control if everything els is fine.
Could also be to low diffuse depth and over exposure to compensate.
I'm not sure if the light decay works with portal lights.
Best to upload a sample scene or test renders for detailed feedback.
The easiest way is to clamp the highlights in the exposure control if everything els is fine.
Could also be to low diffuse depth and over exposure to compensate.
I'm not sure if the light decay works with portal lights.
Best to upload a sample scene or test renders for detailed feedback.
Thank you Michiel, clamping the highlights from 0,25 to 0 did the job for now, Let's hope light decay with portal will work in the future though.. 🙂
Thank you Michiel, clamping the highlights from 0,25 to 0 did the job for now, Let's hope light decay with portal will work in the future though.. 🙂
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