Layering Multiple Bitmaps on a Shader
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Looking to get some help with 3ds Max and Arnold. I'm still relatively new to Arnold and am slowly making the transition from Mental Ray. One thing that I can not seem to be able to figure out is how to map more than one image on to a base surface like you see below;
The above image was generated using Mental Ray. A simple shader using the Composite map and a Bitmap loader with "Show Map on Back" unchecked. On the object itself I just stacked two UVW maps each with their own channel to position the maps on the object. Simple enough.
But in Arnold I can't seem to figure out how to do this. I can get one map to show up layered on top of a base material but the map shows on the back side of the object as well, which I do not want. And when I go to add a second map on top, this just doesn't work at all.
I know I could turn on the "Legacy" option in the render settings and keep using the old Composite Map but I'd really like to get away from using legacy features and embrace Arnold and what it can do. I'm just stumped by something that should be super simple.
Any help you could advise would greatly be appreciated.