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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is there a way to surpass 100 ray depth limit in maxtoa?

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mrbright
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Is there a way to surpass 100 ray depth limit in maxtoa?

Specifically for transmission. I know its part of Arnold to help with not crashing and what not but is it possible for us mere mortals? Thanks.

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Stephen.Blair
in reply to: mrbright

No, it's a hard-coded limit. If you make the total ray depth greater than 100, it is clamped to 100.

Even if we increase the maximum, I think we still need to have some max value to prevent crashes.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
mrbright
in reply to: Stephen.Blair

Bummer. I would accept the risk but I can see why you would want to avoid it. Thanks for the answer.

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