Is it possible to have a 3-4 layer material blend?
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Hi, is it possible to have a material blend between 3 or 4 different materials. Let's say i want to have stone tileable material blending with rust, dirt and maybe some variation of the stone, each of them having their own setup (diffuse,metal/roughness, normal map) mixing them together with an R+G+B+A mask texture? I did not find the right combination node on how to combine the different PBR shaders for example into one main PBR shader that controls the main unique bake. Because I want to have a unique normal map over everything.
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