Is 3DS environment map missing from arnold properties LightGroup list?
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12-11-2018
03:16 PM
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Hi!
I noticed that the "under-the-hood" light created using the 3ds max background (adding an env map or simply turning BG color to a non-black one) is not listed under the "Light Group" tab when applying the "Arnold properties" modifier to an object.
I ask this because I want to create a matte/shadow catcher plane that includes ONLY the soft 3ds environment shadow .... and not all the other lights in the scene.
Is there a way or have I to workaround it using the arnold skydome light instead the standard 3dsmax enviroment?
Thank you