How to set up specularity using a general gloss/roughness map and specularity+masks
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I have a mesh that has different elements, somme are a really glossy "plastic" material kinda like latex, some are cloth based and others have a non glossy plastic material.
In terms of texture maps i have a overall gloss/roughness & specular weight map, and 2 mask maps for cloth based and glossy plastic based mesh.
How do i set up the material using arnold standard surface/physical material