How do I make a material with a faded bitmap image with adjustable amount of base colour?

How do I make a material with a faded bitmap image with adjustable amount of base colour?

nano_langenheim
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Message 1 of 6

How do I make a material with a faded bitmap image with adjustable amount of base colour?

nano_langenheim
Advocate
Advocate

Hi there,

I would like a material which has a jpeg image mapped to my object with a colour overlay. I want the amount of colour overlay to be adjustable (In Mental Ray and Vray the percentage of map can be adjusted but this is not possible in Arnold standard material).

Any clues?

3928-arn-base-colour1.jpg

3929-arn-base-colour2.jpg

N-particle
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Message 2 of 6

lee_griggs
Autodesk
Autodesk

There is the Mix shader and layer shaders.

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 3 of 6

nano_langenheim
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Advocate

Ok thanks - I am teaching this to eighty students many of whom have never used 3dsMax before. I previously used Mental Ray and Vray until last year when MR was removed. I am finding it reasonably challenging to find relatively simple alternatives to Mental ray workflows using Arnold.

Thank you for the links to your help files - these do however make assumptions of prior knowledge and require some finicky adjustment. Would it be possible to provide a screen grab of the simplest version of an Arnold material with above mentioned requirements - preference for something that only has 1 child map?

N-particle
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Message 4 of 6

Anonymous
Not applicable

3938-1.jpg

Something like this?

You can also multiply/offset a color by default in the arnold image node if you want to simplify it.

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Message 5 of 6

nano_langenheim
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Advocate

Thank you Michael,

that is entirely PERFECT!!!!

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Message 6 of 6

nano_langenheim
Advocate
Advocate
Accepted solution

Thank you Michiel Van Gasse,

Video of his suggestion for this problem.

https://www.youtube.com/watch?v=Xq8BnPPpSlI

N-particle
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