How can I apply displacement maps to different parts of the body of a human figure?
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05-04-2018
05:46 PM
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The arnold modifier in 3ds max is applied to the whole figure, so the map of face displacement applies to the whole body. Is there any way to apply displacement maps to every part of the body? I tried to separate the figure, as independent objects and apply their corresponding textures, however when doing the render, the seams of the separated zones are seen. There's a solution? Thank you very much.
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