Announcements

Starting in December, we will archive content from the community that is 10 years and older. This FAQ provides more information.

Glass shader problem even at 64 or even 512 raydepth

hyperviktor
Enthusiast
Enthusiast

Glass shader problem even at 64 or even 512 raydepth

hyperviktor
Enthusiast
Enthusiast

Perfume bottle render creates dark bits even with very high refraction/reflection depth ( 64 )

Testing it in a simple setup, raydepth doesn't seem to have a real effect on the result.

0 Likes
Reply
679 Views
6 Replies
Replies (6)

lee_griggs
Autodesk
Autodesk

Have you increased the total_ray_depth too? Images would be useful (see right text).

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes

hyperviktor
Enthusiast
Enthusiast

Of course -.-

Total raydepth is 1024 , transparency up to 512 , refelection up to 256 yet I still see black part in the glass , even if I test it with pure white environment color.

0 Likes

hyperviktor
Enthusiast
Enthusiast

Here's an image , I've stripped pretty much everything, this is pure white BG, only the glass, still have lots of black. I've found some ways around but I am unable to reproduce what it does / looks like in real life.8028-glass-test.jpg

0 Likes

hyperviktor
Enthusiast
Enthusiast

Anyone any useful ideas ?

0 Likes

thiago.ize
Autodesk
Autodesk

Maybe turn off smooth normals and increase subdivisions? What's the red in your image? Can you try and make your object about unit size and centered at the origin?

0 Likes

lee_griggs
Autodesk
Autodesk

Can you upload a scene/.ass file somewhere?

Lee Griggs
Arnold rendering specialist
AUTODESK
0 Likes