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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Glass rendering black with Arnold

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Message 1 of 3
g.gracias
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Glass rendering black with Arnold

My arnold glass materials appears to be black especially on the cylinder and reflecting alot on the plane. I tried numerous solutions but none could deliver the clear white glass appearance. Using Arnold materila, sky dome light no legacy materials not sure what the problem could be.

Attached my project file.

https://we.tl/t-RITr9naZq8

Thanks in advance.


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Message 2 of 3
madsd
in reply to: g.gracias

You need to show exactly what you see, so we don't have to guess what you already know what to look for to save us the time spend learning your scene.

I only see 1 cylinder, and it is not black.

Message 3 of 3
g.gracias
in reply to: madsd

Alright. Sorry about that.... first timer!

Attached an image (render.jpg). Its greyish, earlier I used the bend modifier on the plane it used to render black( old-render.jpg). So then changed it to a cylinder and box to see if it would render more glass-ish. As you can see even the box doesn't seem really transparent, is there a way to limit the reflection?

The object names are Cylinder 001 and Box 5514

Thanks in advance

Render.jpgOld Render.jpg

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