Message 1 of 13
Generating a Slope Mask for terrain texturing.
Not applicable
09-09-2019
06:16 AM
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I'm trying to create snow peak mountain and want the snow to only sit on the flatter section of the terrain. Obviously, on steep sections, there would be no snow. How do I do this in Max Arnold? I checked out utility and curvature nodes, but they don't seem to provide anything to create what I want. Thanks.