existing vray maps, where do they go in 3dsmax?
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07-03-2018
01:43 AM
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hi, i have a legacy .max file that was setup for vray. Each of the materials has _NM , _reflect , _reflect_gl , _Glossiness , _Diffuse , _Ior , _reflection , _Color , _ReflectGloss , _Refraction . I inherited this file, so not sure whats what. Some are obvious (_NM goes to Normal, Diffuse -> Base Color) but what about the rest? Is Glossiness -> Specular or Roughness? I'm creating Arnold Standard Surface materials and trying to figure out where to plug each thing in and it's not at all obvious. Maybe this is documented somewhere, but i can't find it. Any help appreciated.
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