Mads
Here are my notes regarding IPR renderview and imager denoiser (noice)
that I've used since now from the moment they are introduced:
Anyway no matter if this a bug or not, I am completely happy because
after hours of testing, finally now I can run my batch file and imager
denoise perfectly
So to begin, the way I work is this:
1.Old method:
After finalize my scene, I create a separate file for
each camera in viewport.
So if I have five cameras, I create five max files and
then with a max script I render them in a chain with
a batch file script, all night.
After they finish, I denoise all my exr files with noice.exe
and put them in frame buffer to adjust their exposure settings ecc.
Since now that method worked perfect
2.New method:
The same concept as before, but now I no longer use
Environment exposure control and noice.exe to denoise.
Instead I use imagers and imager denoiser (noice)
So regarding the new method, what I noticed is:
A)
If I check Render setup->System->Arnold Render View->
Use For This Scene, every time max opens automatically
to render due to the batch script, there are a lot of times
that renders wrong camera or the same camera again and again.
Instead if I don't check to open IPR window and open the normal
production rendering window everything works perfect, means
that each max file, renders the camera that has in viewport.
B)
I usually use an HDRI file for skylight illumination.
If I use skydome and put this HDRI as texture, imager denoiser (noice)
works excellent.
Even if while rendering shows a darker image, at the end when
applying denoise image has correct illumination and no noise.
Bad things happens when I don't use skydome at all.
So in this situation I put the HDRI as environment map in
Environment and effects rollout window and of course
check "use map".
The result is that when applying imager denoiser, it
gives a noise free but a dark image with no correct
illumination I have setup initially.
So my conclusion is that to continue to work with
batch scripts and correct denoise, I must not check
the IPR window as default for new scenes and I must
not use environment map as skylight illumination but
only skydome.
***Also I noticed that those "Residual lights" parameter
in imager light mixer, if I turn it to 0 it gives not correct
dark image at the end of denoising. So it has to be 1
to work with denoise.
And here I want to thank Ciro @ who inspired me to
find the right solution, at list fot the way I render...