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Arnold for 3ds Max Forum
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Clip Geo not working with Shadow Matte?

9 REPLIES 9
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Message 1 of 10
ingmar.wittmann
1005 Views, 9 Replies

Clip Geo not working with Shadow Matte?

Shadow-matte is shown in the render-view but not stored in the alpha channel.

8431-clipgeo.jpg

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9 REPLIES 9
Message 2 of 10
madsd
in reply to: ingmar.wittmann

Works fine.
Remember to detick the Alpha Mask in the Matteshader.

8443-qwe.png

Message 3 of 10

Thx for your reply, i need the shadow on the floor to be masked.

Message 4 of 10


8380-1603900482881.png

only added the clip geo shader and the Matte of the Shadow is gone

8461-1603900554480.png

Message 5 of 10
madsd
in reply to: ingmar.wittmann

Then keep the tick on.

The shadows are caught by the matte surface as seen here.

8444-sss.png

Message 6 of 10
madsd
in reply to: ingmar.wittmann

upload the scene somwhere, so I can take a look at your setup.

Message 7 of 10

not working

8463-1603900959970.png

Message 8 of 10

shadow_matte_clipgeo.zip


here is my file, the hdr(enviroment) image is not included

Message 9 of 10
madsd
in reply to: ingmar.wittmann

I downloaded your scene and change a few things.

Notice the correct alpha on the matte, the shadows are included.
Notice the correct blend on the RGBA.

Attached the scene, replace the hdri.

Use the latest Arnold build just released today and use ARV render view instead of using VFB+ The new drop includes grading tools.

8445-qwe.png


8446-qweqwe.png


shadow_matte_clipgeo.zip

Message 10 of 10
ingmar.wittmann
in reply to: madsd

Thank you very much Sir! Works perfect!
Greets

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