Can a surface reflection ignore the physical sky?
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I am working on a parody, and would like to recreate the Castle Rock logo: https://www.youtube.com/watch?v=O31jJ7I7qRI
If you look at the video, you'll see that the lighthouse beams move and illuminate the land, the lighting sort of comes up like a sunrise (as a sun actually rises)....
BUT....even though the water becomes more illuminated in general, it does not reflect the world in a normal way. The sun reflected seems larger, and the color and lighting of the water seems to be 100% independent of the sky/environment.
I get that this probably isn't an actual 3d render, but I'm wondering how much of this I can obtain via Max and Arnold. Any time I try a surface with a water-like shader, it (CORRECTLY) takes on the look of the physical sky.
Any advice....I'm THINKING it may involve rendering the water, then just compositing the above sea level bits....????