Encountered an issue using ARV with latest version. Renderview brightens up during render with active exposure control.
Watch record please:
https://drive.google.com/file/d/1a_yF3aXbqL_84MB_nc9_AiszZykGxAC7/view?usp=sharing
Similar thing when used with Imagers, but it darkens during render.
This is a new scene, you should be able to reproduce this. Or my Max or Arnold copy is absolutly messed up...
I will answer as an arnold user.
Imagers for my opinion is very new and very beyond any
other update I saw since now.
It speeds up everything and controls everything with
a revolutionary real time rendering window.
That means that we can interact and have exactly the
results we want in any scene with less effort.
My opinion is not to mess up with other exposure values
except the imagers exposure.
With the latest update, imagers has every essential rendering tool,
so why to mess with old stuff like physical camera exposure control ecc?
Yesterday I was experimented all day with imagers and I saw
that it works flawless, as soon as you stay inside the imagers ecosystem.
Personally from environment and effects dialog, I use only the environment
map and nothing from exposure control menu...
Nothing is messed up.
What you are seeing is the Physical Camera Exposure Control being applied. My advice is for you to switch that off and use the exposure on the ARV. One place to control the exposure and tonemapping.
Thanks for the tip, but this wasnt the case in the previous versions. At least for the exposure control...
Avoided imagers tonemapping, exposure etc... for this reason and sticked to the classic.
Is just a different way of working. The ARV offers a lot of more flexibility both in terms of exposure - with the exposure imager and the light mix - and with the tonemapping.
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