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Atmosphere Volume Pass and transparency
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Anyone has a good tip for rendering atmosphere volume behind glass ?
My normal workflow is to render an atmosphere pass is to use a black override shader on the scene and just render the atmosphere on a separate layer and comp it - this works in most cases.
But what happens when there should be visible atmosphere behind glass object ? In this particular case I am trying to render a phone booth, so the street and atmosphere is visible both in front and behind - how do I get the right passes for comping ?