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Arnold for 3ds Max Forum
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Arnold Toon Shader in 3dsmax simply doesn't work

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hyperviktor
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Arnold Toon Shader in 3dsmax simply doesn't work

I've tried to follow tutorials but I just can make it work at all. Nothing seems to control line thickness or line quality.

If I switch to the suggested contour sampling I still can't control line quality.

I use the toon shader connected to map to material shader and that's assigned to objects.

Any help would be great. And please don't suggest solutions how it works in Maya.

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Message 2 of 3

Is that in CPU, right ? Do you have contour set as the rendering filter ? You don't see contours at all, or you can't control it ? Beside contour, does the toon shader render as expected or not at all ? In case, send us a simple repro scene.

Message 3 of 3
madsd
in reply to: hyperviktor

Attached a 2020 scene.
Try see if that works.

3677-eee.png

edgewidth.zip

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