Arnold not using all cpu-threads consistently during rendering (3ds Max)
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Hi all,
I'm currently evaluating 3ds Max 2019 for purchase (well, subscription). I've been out of 3ds max for a couple of years and I'm getting back into 3D rendering. Currently I'm testing toon (NPR) rendering in Arnold. With my system (AMD 2990WX-128GB-Windows 10), I have 32 cores and 64 threads to use. By rendering the same file (a high res car model), I see the usage of threads vary between 100% and 10% and this of the same scene! So by rendering the scene (thread usage for example 95%), closing 3DS max and reopening the scene and render (thread usage only 30%), the thread usage varies greatly. This shouldn't be the case imo.
So I'm taking about the thread usage when starting the actual render (not the preparing of the model/scene). I've noticed this with a couple of scenes so this problem isn't limited to one specific scene.
So the problem is with Arnold or 3DS Max I assume?
Has somebody seen this before? Is this a known issue?
I'm running 3ds Max 2019 trial with Arnold 2.3.37
I've also varied the bucket sizes between 32 and 512, but no change in behaviour (except impact on render times ;-).
I've varied the resolution size (up to 11.000x7400 pixels), but no change in behaviour.
I've attached a log file when I got 67% usage of the threads. And also a screenshot of the Taskmanager to indicate the load on the threads/cores. This particular scene has 5 lights, but I've got the same problem with 1 light-scenes.
Any help would be greatly appreciated and many thanks in advance!
Best regards,
David