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Arnold Hair tutorials for 3ds max?

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Message 1 of 6
10DSpace
731 Views, 5 Replies

Arnold Hair tutorials for 3ds max?

I am a beginner when it comes to rendering with Arnold but have manged to render basic indoor and outdoor scenes with decent results. However, Hair is a different matter. The Arnold documentation says that the Standard Hair shader is intended to be used with Arnold curves shape node in Ribbon mode. First of all, even after reading the documentation on the curves shape node I can't even figure out where you access it much less how to use it to create hair and ultimately connect it with the hair shader. Can anyone point me in the right direction or know of any tutorials for creating Hair with Arnold in 3ds max using the curves shape node? Any guidance would be appreciated.

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Message 2 of 6
lee_griggs
in reply to: 10DSpace

Which docs page were you looking at? There is also this page:

https://docs.arnoldrenderer.com/display/A5AF3DSUG/Hair+in+MAXtoA

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
CiroCardoso3v
in reply to: 10DSpace

https://www.youtube.com/watch?v=QC9gHB7MGkM

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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Message 4 of 6
10DSpace
in reply to: 10DSpace

@Lee Griggs


Thanks for your response. The link you provided was very clear and simple and it works fine, very similar to Vray approach with putting a custom Arnold standard hair shader in the custom shader slot of Hair & Fur. The docs page I was looking at that confused me is here:

https://docs.arnoldrenderer.com/display/A5AF3DSUG/Standard+Hair

The statement there, "When rendering hair it is recommended that you use curves in Ribbon mode. Thick mode is meant for special effects such as tentacles, spaghetti, etc and non-transparent shading.", got me off on a separate track trying to find out how to set Curves to Ribbon mode (still can't find a Curves menu or dropdown or shader or map anywhere in the Max interface, but maybe it is not available in Max to Arnold and just appears in the Arnold Renderer documentation?). But the link you provided seems to suggest that Arnold will handle the curves by itself in Max, so maybe I don't need to worry about it. In any case, thank you very much for your help.


@Ciro Cardoso


Thanks for the link to Eloi's tutorial. His tutorials are usually great and I will see what tips I can pick up.

Message 5 of 6
10DSpace
in reply to: 10DSpace

Eloi's video shows the location of the Curves RIBBON mode selection in the Max interface. It is under Render Setup>Arnold Renderer>Geometry,Background, & Atmosphere>Hair(Curves) and Points. Thanks again to @ Ciro Cardoso for posting the link.

Message 6 of 6
CiroCardoso3v
in reply to: 10DSpace

Happy to help.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

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