AOV'S PROBLEM OR CLARIFICATION
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First of all to say hi to community, and to seek a solution...
so, I was using vray for some time, and since arnold was default renderer that is shipping with max it would be shame not to learn it, you know as it was back in days when mentalray was raging trough cgi scene, but having said this, I went to create a simple scene with two cubes and couple of textures as shown :
IT has a skydome light with hdr attached to it, so its hdr lightning, and max's physical camera, textures are created and edited in substance designer, and inserted in standard surface shader (as they stated in arnold integrations, though explanation is for maps from painter but since it's same workflow mettalic/roughness everything is same) with:
1) basecolor = automatic (or srgb)
2) mettalic = override 1.0
3) roughness = override 1.0
4) normal = override 1.0
5) height (if used also override) = 1.0 (but i'm not using height, just 4 of these maps stated above...)
and when I try to set up AOV'S (or render elements whateever you like to call them) well result is a bit confusing... let se :
1) when we put arnold light by default it's intensity =1 ; exposure=8
2) set a camera ev to get a proper exposed render (at least in max rendered frame window, what you see in max when rendering) my cam ev is 15 so it look like this :
but when I try to render aovs with basic stuff direct/indirect diff. ; direct/indirect specular (nothing else since I dont have sss, transmissive, volume surfaces I get something strange...
First set of aov's was rendered with : 1) default exposure in skydome light (8) and camera ev.15 and they are washed out completely as seen (ALL AOV's ARE SET AS EXR 32 BIT SO IT CAN BE ADDED IN PS WITH LINEAR DODGE/ADD)
and i have to put exposure adjusment and to turn it down like -6 to get similar result like in rendered window (above)...
2) second render was made with : exposure in skydome light LOWERED TO 1, and camera ev.8 ( so that I can get normal exposed pic in rendered window inside max) and then I went to render AOV'S and end result is close like it was in max's renderer window but not exact... as you can see:
One on the left lacks I think a bit exposure and maybe a bit of contrast.... so regarding this said, on arnold's site they wrote this : ''3ds Max does not support more recent EXR formats natively, and you may have issues using Arnold generated EXRs in your scenes. EXRs with only one layer should work.'' so i rendered all AOV'S in separate exr's but it's the same situation for both versions of render...
so If anyone from SolidAngle COMPANY IS READING THIS, or anyone from forum if can help > my questions are :
1) Is this the right workflow regarding hdr lightning? meaning lowering the light exposure and setting right cam.ev exposure?
2) does this apply for regular lights or just in case of hdr lightning? I dont know is this a bug, or it's a way that arnold works or I'm missing something here???? Since in Vray you dont have a hassle like this...
3) ONE IMORTANT THING > HOW IN HELL SHOULD I SET A AOV FOR LIGHT?? LET SAY FOR THIS SKYDOME LIGHT? or anyother light... just dont throw some fancy mathematical words, just pure and simple procedure...
JUST DONT POINT AT GENERIC STATEMENT FROM MANUAL SINCE I'VE READ IT AND IT DOESN'T HELP AT ALL...
4) WOULD SOMEONE FROM solidangle or anyone who know a little bit more about aov's to post some tut or pic tutorial for let say this :'' Simply adding together such AOVs is all that is needed for the beauty AOV. The albedo AOVs are not needed to reconstruct the beauty AOV but may be used for example to get just the lighting without the surface texture, by dividing diffuse by diffuse_albedo, or for denoising just the lighting while keeping the texture detail intact.''
How in hell to incorporate this into a post prod. some pictures of workflow would be nice...
Sorry for being so extensive but really could not find any explanation for this particular matter online..
and yes im using :
1) 3ds max 2019 update 1.1 , arnold version is 2.1.945
2) my hardware (if needed) is > i7 5820k, 32gb ram, r9 380x 4gb
so if anyone have a solution many thanks in advance
🙂