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3dsmax Alembic with Arnold shaders to Houdini
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Hello, I use 3dsmax to create assets for a Houdini user.
I export my meshes in alembic, and export the shaders in a .ass
Because the geometry has a lot of IDs, the materials are all connected to a Multi/Sub-Object material.
when the Houdini user imports the .ass shader file in his project, the materials are all separated, the Multi-Sub-object dissapears, and he has to assign the materials one one by one to their IDs
Sometimes the model has like 30 ids and consumes a lot of time.
There is a way i can share better this assets from MAX 2024 to Houdini?