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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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3ds Max Fluids Foam always black

6 REPLIES 6
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Message 1 of 7
Anonymous
771 Views, 6 Replies

3ds Max Fluids Foam always black

Hi there,

Per the image below I feel I have all the settings correct when using a standard Volume for rending foam in max, but it is always black.

I have underlined the various elements I understand I need for this to work, yet it is always black.

Does anything jump out as obvious as to what I am doing incorrect.

8204-blackfoam.jpg

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6 REPLIES 6
Message 2 of 7
Stephen.Blair
in reply to: Anonymous

It's a problem with the bifrost_points object, and we have an open ticket for it.
You'll need to add an operator to set the step size. In this screenshot, I have a Set Parameter that sets the step_size (and I made the Set Parameter the target operator).

8214-maxtoa-operator-step-size.png



// Stephen Blair
// Arnold Renderer Support
Message 3 of 7
Anonymous
in reply to: Anonymous

Still the same I am afraid, I am not sure what I am missing with this.

8205-foamblack-2.jpg


Message 4 of 7
lee_griggs
in reply to: Anonymous

I would be surprised if the multi/sub-object worked with it tbh.

What happens when you just assign the standard_volume?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 7
Stephen.Blair
in reply to: Anonymous

You have to set a target operator
https://docs.arnoldrenderer.com/display/A5AF3DSUG/Operators



// Stephen Blair
// Arnold Renderer Support
Message 6 of 7
Anonymous
in reply to: Stephen.Blair

oh man this is hurting my head trying to get this sorted. Thanks, I'll see if I can put this together.

Message 7 of 7
Anonymous
in reply to: Stephen.Blair

got it! I am not seeing black foam now.. thanks for your patience.

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