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04-30-2015
12:31 AM
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Hi,
Is there any way to force the API to return mesh vertex data in world or object space?
I thought it's always in world space but when I load "bike frame" example I got objects in many different places on the scene and it looks like there is some transform added to local vertex data.
It will be best if I could get data in local space and then get transform matrix for the object.
If this is impossible then at least getting ALL vertex data in world space should be possible.
Now I don't see the way to export "bike frame" scene with all objects in correct places.
Solved! Go to Solution.