I am to the poitn now where I want to start building more com plex geometries and like any good model, I want to start defining new sketches on existing faces. So my question is, how do I know which face to grab based on the index? Or rather, what is the logic in the ordering of faces in the list? Is there any?
Solved! Go to Solution.
Solved by ekinsb. Go to Solution.
The same question could be asked about profiles in a sketch. How do I know what the index is to the profile I want other than guess and check?
You shouldn't rely on the order for any of the B-Rep entities or profiles. I'm not sure how a certain order would be very useful anyway. However, I do understand the problem that you're trying to solve because constructing a model with more than one feature typically involves using geometry that was created in previous steps. There are several ways to find the geometry of interest.