Alias has a very rich set of shader construction tools. But understanding them and accessing many of the components is currently a very abstract process.
A shader graph that show how shaders are built and allows for easy editting would help users access these features.
A non-linear workflows for shader construction could allow for the re-use of projection nodes (same projection widget for both color and alpha for instance) and the sharing of file assets across shaders (such as the same label graphic used on two different shaders).