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Zero Transform in C++
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Hi everyone,
I'm currently working on a script where I need to rotate and translate all dagNode, but I need to apply a zero transform to them after so it export well for Unreal.
But I can't find such a function in the API, I tried a lot of things with the transformation Matrix but nothing good, do someone know how to do a zero transform in C++ ?
Thanks in advance,
Adrien P