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SubD mesh analyse tool

4 REPLIES 4
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Message 1 of 5
contactYHDQX
512 Views, 4 Replies

SubD mesh analyse tool

Hi Alias Team,

After testing SubD modeling in Alias Concept 2022 intensely, I recommend to implement a tool to analyse the SubD mesh. I could imagine a visual feedback in different colours to show not merged CVs and open SubD edges. This would help to keep control of separated SubD meshes assembled in one model.

 

Thanks for implementing 

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4 REPLIES 4
Message 2 of 5
BarryKimball
in reply to: contactYHDQX

There is no "mesh" in Alias so I am not exactly sure what you are referring to...If you are asking to adjust the display of the Subd control cage that is possible. Using the Object Display->Draw Style options you can adjust the thickness of edges, boundaries and creased edges. You can also adjust the color of interior edges, vertices, and boundaries to be different colors.

Message 3 of 5
contactYHDQX
in reply to: BarryKimball

Hi Berry,

thanks for your response.

I talk about the SubD cage, I shoudn´t call it mesh ;-). I want to see a analyse tool that points out CVs that are not merged and edges which are not merged. The tool should mark the areas with issues by a colour e.g. red.

Therefor the modeler can easily detect these areas and focus on it to fix.

Thanks!  

 

Message 4 of 5
Anonymous
in reply to: contactYHDQX

I've noticed the two main ways to model characters is either through subdivision levels or through dynameshing. For my character I have 6 subdivision levels but I still am finding it hard to sculpt details into the hands/feet/face areas. Would I be better of removing lower subdivision levels and dynameshing or should I split the hands/feet from the body?

 

Also for the retopo stage, is it normal to keep the lowest subdiv level and fix that up or to just manually retopo the whole thing?

 

RapidFS

Message 5 of 5

Hi!
So i had somebody asking me the same thing so we had a look into it. You can actually see the difference between merged and nonmerged edges already. Unfortunately because of the logic of subd, you can just see it on the control cage, not on the surface edges. Therefore it is much easier to see and understand those edges in boxmode.

Feel free to watch this video I made about it (there are english subtitles):
Autodesk Alias 04: SubD Kanten richtig lesen - YouTube

Have a great day!

PILounge

www.pilounge.de


ANTONIS SCHLEY
3DCARDESIGNER / SOFTWARE INTEGRATION SPECIALIST

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