Hi,
we have to make the differents between Mesh and surfaces.
Mesh is a polygon file with normaly threeangular planar surfaces without CV's and spans.
Alias can simplify the Mesh and smooth it but you can't modify it like a surface. Normaly if you make a scan you get a Point cloud and from these points the system is creating a mesh (STL). This is what I cut in my video.
Normaly you make a revers modelling from the STL to create real surfaces (Nurbs or Bezier), typical for automotive. Some systems can do a automatic rebuild from the STL and you get Nurbs surfaces. These surfaces are close to the STL you can use them for an 1:1 copy but if you like to optimise some areas (like better highlights, etc) you get lost.
In your case you have a couple of surfaces (Nurbs) here you have to do a different way.
The shrink to trim tool is the first step which realy helps to remove the useless enlarge surfaces and the unused spans.
for the next step I prefer to use the tool Rebuild Surface here you can say reduce spans in a acceptible tolerance.
These two tools makes about 80% of the work automatical. The rest is hand made surface by surface.
You can also use the tool smooth with fixed edges for reducing the "Orange effect".
all of these tool helps you to clean it up without touching or showing a CV.
I dont know which graphic card are you use, but if Alias becomes very slow when you shade the surface you should raise the tolerance. I work with Quadro M4000 and I can use 0.001mm for a whole car without a big delay.
If you select fast in the tesselation instead of accurate it will help and the next thing use in the Anti Alias for the hardware 4x not 8x. You will not see a differnts but it speeds you graphic card.
I hope this may help
Nikki.Schwaiger
Product Support Alias