Hi guys.
I have a very simple surface. And i want to trim it. Easy isn't it?
But when I do it, The surface get ruined and hilights are completely out of where they should be.
I tried all the trims and also to exporto it and reinport it from iges to clean it from bugs.
Can you help me? I don't understand where is the problem. Is it the shader?
This surface is driving me crazy.
Here are some screenshot.
Thanks.
I hate to ask but could you share the surface with the projected curve and the shader you are using?
I understand if it's not possible. I'm having trouble duplicating it.
What shader are you using?
Without a wire file with that surface (delete all other maybe your NDA violating stuff), it is impossible to troubleshoot.
I encountered this kind of issue before, it seems like a display bug especially your surface is "too simple" as a curvy rectangle with regular arrangement of CVs. You can check the surface on "Multi Color Diagnostic Shader" and select "Accurate" in Highlights. I think the result will be acceptable.
There are a few things that could cause this kind of issue, but Alias sometimes doesn't like having curvature leading into a boundary like was this has on the top, (and it appears on maybe on the bottom as well). Alias may be bugging out with the quick hook of the COS at the bottom over a rounded surface. You could try duplicating the top horizontal edge, and extending the top surface slightly, and then reproject that top curve to create the sliver point at the top left. Try the same extension/re-projection on the bottom if those are also curvature to that edge. I don't know why - but sometimes Alias likes that better. If that doesn't help it, I would duplicate the curves on surface, and make sure all of those are clean, without doubled up cv's, (check in your parameterization - if the spans are higher than expected, that could be a problem.) Rebuild the curves if so, and re-project. Also, remove any unnecessary curves on surface as well, like the centerline of your cutline. If it still is bugging out, a work around for your visualization could be to break up the surface so you have a smaller surface along the bottom where it wraps, (with either a trim convert or a detach) and project onto those. Hopefully you don't need to do that, but if you need to get a good visualization, that would certainly help - just keep your original for editing. I see this original post was from 5 years ago, but this can still be something I see, so just saying what I might do!
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