In Autodesk Takeoff, once a takeoff object is placed, there’s no way to move it by selecting a specific vertex and snapping it to another point. The only option is to move the entire object manually, which prevents precise alignment — especially when trying to connect to an existing takeoff (e.g., adjacent paving, curb lines, or slab edges).
We need the ability to:
Grab and move a takeoff object using a selected vertex
Snap that vertex to another takeoff's endpoint or edge
Maintain alignment accuracy across multiple scopes without relying on guesswork or re-tracing
Right now, users are forced to “eyeball” it or explode and rebuild geometry manually, which is inefficient and error-prone.
Please add support for move-by-vertex + snap-to-takeoff editing.