With the release of 3ds max 2019, Open Shading Language (OSL) is supported, an open source procedural shading language with a large user base. You can view more here . It occurred to me that OSL would be the perfect procedural shader to use in all the Autodesk Materials instead of the overly proprietary and inflexible shader types currently available. The result would provide a wealth of shaders for all the Autodesk applications interchangeable across all collections, from simple patterns such as tile or pavers to complex textures such as wood, concrete, and marble. Many of the shaders are free and Autodesk could even create an area in the Exchange where users could acquire these for their projects.
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