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How to map a pyramid with a composite map.

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Message 1 of 3
kierpersaud
461 Views, 2 Replies

How to map a pyramid with a composite map.

Hey guys, I made a composite material, that has tiles, with snow covering the top half of it. But when I tried to apply the material to a pyramid, the tiles only show on the bottom face of the pyramid, while the snow appears on all of the side faces (I wanted the snow to cover the tip and disperse as it ran down the pyramid). I tried practically every UVW map to try an fix this but the only things that would change would be the layout of the bricks, and not the snow. Can anyone help?

 

 

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Message 2 of 3
soulburn
in reply to: kierpersaud

Can you post a simplified scene and or images of your issue?

 

- Neil

Message 3 of 3
liquidspark
in reply to: kierpersaud

Normally, you start with a simple UVW Map modifier, set it to Cube (or whatever can match your model), uncheck Real World Coordinates, scale the U and V values as you like, then optionally right-click and convert to editable mesh or just stack the next modifier first. After this, you apply the Unwrap UVW modifier and mess with the UVW Editor.

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