I'm not getting the exact result I see from a Characterization edit AFTER I plot the edited settings in MoBu.
I add some 'Realistic Shoulder Solving', I add a bit of '1.Extra Collar Ratio' and it looks GREAT!
I "Plot Character" to skeleton and "BAM", the character's back and shoulders are flared out and off. Toggling "Active" is ridculously off, and the Animation Lead is NOT HAPPY.
I have to manually plot the shoulders and clavicles. I'm lucky that I'm awesome enough to know to try that, but what about the regular folks, eh?
Please, help them. Please fix the bug.
~Dano