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Problem with mirrored object

3 REPLIES 3
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Message 1 of 4
lecobain88
2540 Views, 3 Replies

Problem with mirrored object

Hello,

I´ve created a basic game for demonstrate of the features of Unity 3D with 3DS Max.

Everything worked fine, but the last step who was to add a tank, the top side which a mirror copy was made is imported with problems within the Unity 3D.

I would like your help to solve this problem, because I need to present this project to my college next week.

Thank you!

 

The tank should be like this:

 

correct.jpg 

 

But have this error in Unity 3D:

 

wrong.jpg

3 REPLIES 3
Message 2 of 4
Steve_Curley
in reply to: lecobain88

How did you mirror it? Mirror tool? Mirror modifier? Symmetry modifier?
Of the 3 the safest is Symmetry - the mirror tool the worst because it mirrors by using negative scaling, which is known to cause issues.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 3 of 4
lecobain88
in reply to: Steve_Curley

I´ve used the mirror tool and then copy 🙂

Message 4 of 4
Steve_Curley
in reply to: lecobain88

Don't. Go back to before you did any mirroring (or delete the "bad" half of your model), apply a Symmetry Modifier. It's far more reliable and shouldn't cause any errors/problems.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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