Is there any way while using position views to have a part that is adaptive resize? It's easy enough in master view to change placement of parts and have adaptive parts update, but when I try it with position views, the parts will not adapt. Any ideas, or can it even be done with a positional view?
Right now I am using position views and level of detail to suppress two different parts, when I woulod prefer the same part just update in size. I need the position views so i can show different positions without making new assemblies, but cant get the adaptive parts to work in a positional view.
I just want two parts to move position, and the part between them to update in size depending on the distance. Easy in master view, and so far undoable in position views.
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First, let's get terminology straightened out: I think that you're referring to Postional Representations (shortened hereafter to Pos Reps). The other kinds of representations are View and LOD (level of detail). I don't know of any good reason why adaptive shouldn't work with Pos Reps, but it would be easier to diagnose your situation if you would post your assembly and parts (or a subset that illustrates the issue).
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still waiting for a foreshortened radius dimensioning tool in Drawing Manager
I will be happy if someone can make two square blocks, put a recrangle between them, and have the rectangle resize as the distance between the blocks changes with a pos rep. As I said, easy in a master view by changing the mate distances, but why will it not work in a pos rep? Simple enough to make, don't think uploading such is necessary. I am just wondering why a pos rep does not allow adaptive parts to update?
Attached is a simple example. If I change mate1 to any dimension the middle part updates, if I change the position in a pos rep, it will not update.
This is a known limitation. One suggestion is to make an iAssembly to achieve similar results. See below forum posting:
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Yah, I was thinking it might not be able to be done in a pos rep. Currently am just using view reps to suppress different size parts which works, just trying to find a simpler way.
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