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Do all artists in a small game dev team need to have a Maya license?

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Message 1 of 3
jeffreygrech
310 Views, 2 Replies

Do all artists in a small game dev team need to have a Maya license?

I'm conducting some research before starting up a small game studio and I have some questions in regards to licensing that I just can't seem to find any answers for. I want to be certain that we don't unknowingly do something illegal and I was uable to get clarification in the compliance documentation here on the Autodesk website.

 

Do both artists on our team need to have a Maya/Maya LT license?

Whilst I do animation, rigging, modeling, doing just about a little or a lot of everything, the other artist in my team is a strong modeler/sculpter/texture artist. He is quite capable of using programs such as Silo (modeling, but no animation features) and zBrush, but of course I cannot rig and animate with that software. Is it legal for us to purchase 1 seat of licensing for Maya for me to use (it's the main 3D software I have always used in the industry) if I am the only individual who uses the software (and the computer it is installed on.

 

And secondly, if we do only need to purchase the one license, in the event that I am hospitalized, or unable to work for whatever reason, can the other artist in my team take my seat temporarily?

 

Thanks in advance for any help.

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Message 2 of 3
JDMather
in reply to: jeffreygrech

The seat is the seat.  A purchased company asset.  Who is sitting in the seat is irrelevant (as far as the license is concerned).


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Message 3 of 3
jeffreygrech
in reply to: JDMather

Thank you for the response.

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